Controller Modeling and Rendering Tutorial
Overview
In this tutorial series, I will show you how to model a complex controller in Cinema 4D and render it in Redshift.
In this tutorial series, you will learn how to start to model very complex hard surface shapes with the progressive workflow I showed in this tutorial.
You will learn various subdivision surface modeling techniques to get very fast and easy results. I sincerely believe that this tutorial will improve your hard surface modeling skills.
In the render section, I follow a very simple and easy workflow to get photo realistic results in Redshift.
This tutorial is mainly focused on subdivision surface modeling techniques in Cinema 4D; these techniques could be applied to any other 3D modeling software that has subdivision surface workflow.
There are 13 parts:
Part 01 Projection Mesh Modeling
Part 02 Low Poly Mesh Modeling
Part 03 Finishing Low Poly Mesh
Part 04 Part 04 Subdividing
Part 05 Buttons
Part 06 Adding Details 01
Part 06 Adding Details 02
Part 07 Triggers And Analogs
Part 08 Buttons And Details
Part 09 PS Logo
Part 10 Troubleshooting
Part 11 UV Unwrapping
Part 12 Rendering Setup
Part 13 Rendering
What's included?
- 12 hours of content, 13 parts.
- Vanilla Cinema 4D 2023 and 2024, no modeling plugins used.
- Modeling, UV unwrapping, Rendering.
- Redshift render engine was used.
- PureRef file and a blueprint of the controller.
- *Because of copyright issues, final render scene is not included, only the controller without the materials is included for topology purposes.
- Videos are avaliable on Gumroad, you can stream or download, there is also a Youtube playlist link of the tutorial.
- Textures used in the tutorial.